Resident Evil 3 Top 10 Tips

All watchers and many crawlers use the boltshot, though they neither use the shotgun mode nor get headshots. The boltshot deals very little damage, so these enemies pose little threat alone. However, when you encounter an entire pack of crawlers, their combined fire can kill you quickly. Therefore, engage packs of crawlers with headshots from a distance or from cover to avoid being overwhelmed. If necessary, you can drive them back by launching your auto sentry (if you have one).

Incinerator cannon – 1/5: The Incinerator cannon is the most powerful rocket launcher in the game. It deals immense damage and splash damage on impact, enough to kill any infantry or vehicle (except a wraith) on legendary with a direct hit. On impact, the incinerator cannon launches several smaller explosives that detonate less than a second later. These further increase the damage and blast radius of the 7.62×39 ammo explosion. Whenever available, I highly suggest that you use the incinerator cannon as you secondary weapon. You can use it to quickly kill knights, elites, or hunters. Make sure that you shoot at your enemies feet so that they cannot dodge your shot. The incinerator cannon only has one rocket per magazine, so if you miss, you must reload before you can fire again.

Only Promethean commanders wield the incinerator cannon. It is imperative that you engage these enemies from a distance because they can easily kill you with a single rocket, even if they hit over a meter away. If you stay far away, you will have more time to dodge their shots and they will be more likely to miss. Unless you have a binary rifle, bombard the commander with a multitude of body shots with your headshot weapon. After roughly a magazine or more of ammo, their shields will break, allowing you to finish them with a headshot (or more body shots). It is vital that you keep shooting the knight so that their shields do not regenerate. If you have a binary rifle, simply kill them with 2 headshots.

Light rifle – 36/108: The light rifle is the primary Promethean headshot weapon. It fires a 3-shot-burst when not zoomed in, which increases spread and makes it easier to get headshots. When you zoom in with the 2x scope, the light rifle fires single shots (that still consume 3 ammo,) increasing the accuracy so that it is roughly as accurate as the carbine. A single shot in this mode deals more damage than all 3 shots when not zoomed in, so you should always zoom in when fighting watchers in order to kill them faster. When you are fighting Prometheans, you will often need to use the light rifle as your headshot weapon because it is usually the only one readily available.

Many Promethean knights wield the light rifle, though they only use the 3-shot-burst mode. The light rifle deals little damage per second, so it is easy to kill these knights if you get up close and use a suppressor. The suppressor is much less accurate than the light rifle, so you should get as close as possible to negate the knight’s advantage. If you have access to stronger weapons, use these to kill the knights even faster. Once again, you should get as close as possible (unless you are using the binary rifle.)

Scattershot – 5/15: The scattershot is the Promethean version of the UNSC shotgun. It fires faster and has a longer range than the shotgun, though it deals less damage and has a smaller magazine. To use the scattershot effectively, you need to fight the enemies at point blank range, and this leaves you very exposed. On higher difficulties, this exposure will greatly increase your chances of dying. Therefore, I suggest that you instead use the suppressor when combating knights; it is more available, has a longer range, and deals a higher damage per second.

Promethean battle wagons are the only enemies that wield scattershots. In their hands, a single shot from a scattershot can kill you on legendary from up to 2 meters away. Furthermore, battle wagons will use their teleportation and lunging abilities to come within range, giving you little time to react. You should always engage battlewagons from a distance; if you stay more than 10 meters away from them, they pose no threat at all. If you do not have any power weapons, I suggest you use a suppressor or a light rifle to kill them. If you use a light rifle, shoot them many times in the body to remove their shields, then once in the head to finish them.

Suppressor – 48/288: The suppressor is the only Promethean assault weapon. It is very inaccurate and it has high recoil, but up close, it deals very high damage. You can find the suppressor in many Promethean crates and from dead alpha crawlers. When you do not have access to powerful weapons like the binary rifle or incinerator cannon, the suppressor is a reliable weapon for combatting Promethean knights because it deals high damage per second. I highly suggest that you launch an auto sentry in addition to your suppressor fire in order to kill your target faster and draw their fire. Get as close as possible to deal the most damage.

Alpha crawlers and some knights wield suppressors. Kill alpha crawlers with headshots from as far away as possible to take advantage of their low accuracy. If they get close to you, retreat to cover or launch an auto sentry to drive them back. Fight suppressor wielding knights with any of the following weapons if they are available; any type of rocket launcher, a binary rifle, a railgun, a SAW, a needler, or a plasma pistol. If none of these are available, fight them with a suppressor using the tactics described above.

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